- Microsoft Visual Studio Code For Unity
- Setup Visual Studio Code For Unity
- Setting Up Visual Studio Code For Unity
- Visual Studio Code Unity Suggestions
In this section, you'll learn how to use Visual Studio Tools for Unity's integration and productivity features, and how to use the Visual Studio debugger for Unity development.
Open Unity scripts in Visual Studio
Once Visual Studio is set as the external editor for Unity, double-clicking a script from the Unity editor will automatically launch or switch to Visual Studio and open the chosen script.
Alternatively, you can open Visual Studio with no script open in the source editor by selecting the Assets > Open C# Project menu in Unity.
Open up Unity Preferences, External Tools, then browse for the Visual Studio Code executable as External Script Editor. The Visual Studio Code executable can be found at /Applications/Visual Studio Code.app on macOS,%localappdata%ProgramsMicrosoft VS CodeCode.exe on Windows by default. Unity has built-in support for opening scripts in Visual Studio Code as an external script editor on Windows. One of the biggest perks of using Microsoft’s Visual Studio to write your Unity scripts is IntelliSense — a code completion aid in Visual Studio that offers suggestions as you write your code, and contextually presents you with information about classes, properties and methods that you are working with.
Unity documentation access
You can access the Unity scripting documentation quickly from Visual Studio. If Visual Studio Tools for Unity doesn't find the API documentation locally, it will try to find it online.
- In Visual Studio, highlight or place the cursor over the Unity API you want to learn about, then press Ctrl+Alt+M, Ctrl+H
- You can also use the Help > Unity API Reference menu instead of the keybinding.
- In Visual Studio for Mac, highlight or place the cursor over the Unity API you want to learn about, then press Cmd+'
- You can also use the Help > Unity API Reference menu instead of the keybinding.
Intellisense for Unity API Messages
Intellisense code-completion makes it easy to implement Unity API messages in MonoBehaviour scripts, and assists with learning the Unity API. To use IntelliSense for Unity messages:
Place the cursor on a new line inside the body of a class that derives from
MonoBehaviour
.Begin typing the name of a Unity message, such as
OnTriggerEnter
.Once the letters 'ontri' have been typed, a list of IntelliSense suggestions appears.
The selection on the list can be changed in three ways:
With the Up and Down arrow keys.
By clicking with the mouse on the desired item.
By continuing to type the name of the desired item.
IntelliSense can insert the selected Unity message, including any necessary parameters:
By pressing Tab.
By pressing Enter.
By double-clicking the selected item.
Unity MonoBehavior scripting wizard
You can use the MonoBehavior wizard to view a list of all the Unity API methods and quickly implement an empty definition. This feature, particularly with the Generate method comments option enabled, is helpful if you are still learning what's available in the Unity API.
To create empty MonoBehavior method definitions with the MonoBehavior wizard:
In Visual Studio, position the cursor where you want the methods to be inserted, then press Ctrl+Shift+M to launch the MonoBehavior wizard. In Visual Studio for Mac, press Cmd+Shift+M.
In the Create script methods window, mark the checkbox next to the name of each method you want to add.
Use the Framework version dropdown to select your desired version.
By default, the methods are inserted at the position of the cursor. Alternatively, you can choose to insert them after any method that's already implemented in your class by changing the value of the Insertion point dropdown to the location you want.
If you want the wizard to generate comments for the methods you selected, mark the Generate method comments checkbox. These comments are meant to help you understand when the method is called and what its general responsibilities are.
Choose the OK button to exit the wizard and insert the methods into your code.
Unity Project Explorer
The Unity Project Explorer shows all of your Unity project files and directories in the same way that the Unity Editor does. This is different than navigating your Unity scripts with the normal Visual Studio Solution Explorer, which organizes them into projects and a solution generated by Visual Studio.
- On the main Visual Studio menu, choose View > Unity Project Explorer. Keyboard shortcut: Alt+Shift+E
- In Visual Studio for Mac, the Solution Pad automatically behaves like this when a Unity project is opened.
Unity debugging
Visual Studio Tools for Unity lets you debug both editor and game scripts for your Unity project using Visual Studio's powerful debugger. Adobe professional 7.0.
Debug in the Unity editor
Start debugging
- Connect Visual Studio to Unity by clicking the Play button labeled Attach to Unity, or use the keyboard shortcut F5.
- Connect Visual Studio to Unity by clicking the Play button, or type Command + Return, or F5.
- Switch to Unity and click the Play button to run the game in the editor.
- When the game is running in the Unity editor while connected to Visual Studio, any breakpoints encountered will pause execution of the game and bring up the line of code where the game hit the breakpoint in Visual Studio.
Stop debugging
Click the Stop button in Visual Studio, or use the keyboard shortcut Shift + F5.
Click the Stop button in Visual Studio for Mac, or press Shift + Command + Return.
To learn more about debugging in Visual Studio, see First look at the Visual Studio Debugger.
Attach to Unity and Play
For added convenience, you can change the Attach to Unity button to Attach to Unity and Play mode.
- Click the small down arrow next to the Attach to Unity button.
- Select Attach to Unity and Play from the dropdown menu.
The play button becomes labeled Attach to Unity and Play. Clicking this button or using the keyboard shortcut F5 now automatically switches to the Unity editor and runs the game in the editor, in addition to attaching the Visual Studio debugger.
Starting debugging and playing the Unity editor can be completed in a single step directly from Visual Studio for Mac by choosing the Attach to Unity and Play configuration.
Note
If you started debugging using the Attach to Unity and Play configuration, the Stop button will also stop the Unity Editor.
Debug Unity player builds
You can debug development builds of Unity players with Visual Studio.
Enable script debugging in a Unity player
In Unity, open the Build Settings by selecting File > Build Settings.
In the Build Settings window, mark the Development Build and Script Debugging checkboxes.
Select a Unity instance to attach the debugger to
In Visual Studio, on the main menu, choose Debug > Attach Unity Debugger.
The Select Unity Instance dialog displays some information about each Unity instance that you can connect to.
Project
The name of the Unity project that's running in this instance of Unity.
MachineThe name of the computer or device that this instance of Unity is running on.
TypeEditor if this instance of Unity is running as part of the Unity Editor; Player if this instance of Unity is a stand-alone player.
PortThe port number of the UDP socket that this instance of Unity is communicating over.
Important
Because Visual Studio Tools for Unity and the Unity instance are communicating over a UDP network socket, your firewall may need rule to allow it. If needed, you may see a prompt, you'll have to authorize the connection so that VSTU and Unity can communicate.
- In Visual Studio for Mac, on the top menu, choose Run > Attach to Process.
- In the Attach to Process dialog, select Unity Debugger option in the Debugger drop-down menu at the bottom.
- Select a Unity instance from the list and click the Attach button.
Debug a DLL in your Unity project
Many Unity developers are writing code components as external DLLs so that the functionality they develop can be easily shared with other projects. Visual Studio Tools for Unity makes it easy to debug code in these DLLs seamlessly with other code in your Unity project.
Note
At this time, Visual Studio Tools for Unity only supports managed DLLs. It does not support debugging of native code DLLs, such as those written in C++.
Note that the scenario described here assumes that you have the source code—that is, you are developing or re-using your own first-party code, or you have the source code to a third-party library, and plan to deploy it in your Unity project as a DLL. Lucky colbie caillat mp3. This scenario does not describe debugging a DLL for which you do not have the source code.
To debug a managed DLL project used in your Unity project
Add your existing DLL project to the Visual Studio solution generated by Visual Studio Tools for Unity. Less commonly, you might be starting a new managed DLL project to contain code components in your Unity project; if that's the case, you can add a new managed DLL project to the Visual Studio solution instead.
In either case, Visual Studio Tools for Unity maintains the project reference, even if it has to regenerate the project and solution files again, so you only need to perform these steps once.
Reference the correct Unity framework profile in the DLL project. In Visual Studio, in the DLL project's properties, set the Target framework property to the Unity framework version you're using. This is the Unity Base Class Library that matches the API compatibility that your project targets, such as the Unity full, micro, or web base class libraries. This prevents your DLL from calling framework methods that exist in other frameworks or compatibility levels, but which might not exist in the Unity framework version you're using.
Note
The following is only required if you are using Unity's legacy runtime. If you are using the new Unity runtime, you don't need to use those dedicated 3.5 profiles anymore. Use a .NET 4.x profile compatible with your Unity version.
Copy the DLL to your Unity project's Asset folder. In Unity, assets are files that are packaged and deployed together with your Unity app so that they can be loaded at run-time. Since DLLs are linked at run time, DLLs must be deployed as assets. To be deployed as an asset, the Unity Editor requires the DLLs to be put inside the Assets folder in your Unity project. There are two ways you can do this:
Modify the build settings of your DLL project to include a post-built task that copies the output DLL and PDB files from its output folder to the Assets folder of your Unity project.
Modify the build settings of your DLL project to set its output folder to be the Assets folder of your Unity project. Both DLL and PDB files will be placed in the Assets folder.
The PDB files are needed for debugging because they contain the DLL's debugging symbols, and map the DLL code to its source code form. If you are targeting the legacy runtime, Visual Studio Tools for Unity will use information from the DLL and PDB to create a DLL.MDB file, which is the debug symbol format used by the legacy Unity scripting engine. If you are targeting the new runtime, and using Portable-PDB, Visual Studio Tools for Unity will not try to do any symbol conversion as the new Unity runtime is able to natively consume Portable-PDBs.
More information about PDB generation can be found here. If you are targeting the new runtime, please make sure that 'Debugging Information' is set to 'Portable', in order to properly generate Portable-PDB. If you are targeting the legacy runtime, you need to use 'Full'.
Debug your code. You can now debug your DLL source code together with your Unity project's source code, and use all the debugging features you are used to, such as breakpoints and stepping through code.
Keyboard shortcuts
You can quickly access the Unity Tools for Visual Studio functionality by using their keyboard shortcuts. Here's a summary of the shortcuts that are available. Gta 5 download pc windows 10 highly compressed.
Command | Shortcut | Shortcut command name |
---|---|---|
Open the MonoBehavior Wizard | Ctrl+Shift+M | EditorContextMenus.CodeWindow.ImplementMonoBehaviours |
Open the Unity Project Explorer | Alt+Shift+E | View.UnityProjectExplorer |
Access Unity documentation | Ctrl+Alt+M, Ctrl+H | Help.UnityAPIReference |
Attach to Unity debugger (player or editor) | no default | Debug.AttachUnityDebugger |
You can change the shortcut key combinations if you don't like the default. For information on how to change it, see Identify and customize keyboard shortcuts in Visual Studio.
Command | Shortcut | Shortcut command name |
---|---|---|
Open the MonoBehavior Wizard | Cmd+Shift+M | EditorContextMenus.CodeWindow.ImplementMonoBehaviours |
Access Unity documentation | Cmd+' | Help.UnityAPIReference |
You can change the shortcut key combinations if you don't like the default. For information on how to change it, see Customizing the IDE.
-->Note
This guide assumes you already have installed Unity using the Unity Hub program. If you are new to Unity, we recommend visiting Unity Learn and complete the Unity Essentials learning path first.
Install Unity support for Visual Studio
Visual Studio Tools for Unity is a free extension that provides support for writing and debugging C# and more. Visit the Tools for Unity overview for a complete list of what the extensions includes.
Note
Microsoft Visual Studio Code For Unity
This installation guide is for Visual Studio. If you're using Visual Studio Code, please visit the Unity Development with VS Code documentation.
Download the Visual Studio installer, or run it if already installed.
Click Modify (if already installed) or Install (for new installations) for your desired version of Visual Studio.
On the Workloads tab, scroll to the Gaming section and select the Game development with Unity workload.
Note
This installation guide is for Visual Studio for Mac. If you're using Visual Studio Code, please visit the Unity Development with VS Code documentation.
Tools for Unity is included with the installation of Visual Studio for Mac and no separate installation steps are required. You can verify this in the Visual Studio for Mac > Extensions > Game Development menu. Visual Studio for Mac Tools for Unity should be enabled.
Check for updates
It's recommended to keep Visual Studio and Visual Studio for Mac updated so you have the latest bug fixes, features, and Unity support. This doesn't require an update of Unity versions.
Click the Help > Check for Updates menu.
If there is an update available, the Visual Studio Installer will show a new version. Click the Update button.
- Click the Visual Studio for Mac > Check for Updates.. menu to open the Visual Studio Update dialog.
- If there is an update available, click the Install button.
Configure Unity to use Visual Studio
By default, Unity should already be configured to use Visual Studio or Visual Studio for Mac as a script editor. You can confirm this or change the external script editor to a specific version of Visual Studio from the Unity Editor.
Setup Visual Studio Code For Unity
In the Unity Editor, select the Edit > Preferences menu.
Select the External Tools tab on the left.
The External Script Editor dropdown list provides a way to choose different installations of Visual Studio. You can also click Browse.. from the dropdown list to add an unlisted version.
If Browse.. was selected, navigate to the Common7/IDE directory inside your Visual Studio installation directory and select devenv.exe. Then, click Open.
Once Visual Studio is selected in the External Script Editor list, confirm that the Editor Attaching checkbox is selected.
Close the Preferences dialog to complete the configuration process.
Setting Up Visual Studio Code For Unity
In the Unity Editor, select the Unity > Preferences menu.
Select the External Tools tab on the left.
The External Script Editor dropdown list provides a way to choose different installations of Visual Studio. You can also click Browse.. from the dropdown list to add an unlisted version.
Close the Preferences dialog to complete the configuration process.
Visual Studio Code Unity Suggestions
Next steps
To learn how to work with and debug your Unity project in Visual Studio, visit Using Visual Studio Tools for Unity.