Vectrosity



Vectrosity

  1. Vectrosity Unity Free Download
  • Vectrosity is a very powerful system, and expose a highly flexible api when scripting. It makes it very difficult to implement as custom actions, because of the gui restrictions to define the interface for an action. So I had to make decisions.
  • Vectrosity uses screen space for line coordinates. In screen space, (0, 0) is the bottom-left corner, and (Screen.width-1, Screen.height-1) is the upper-right corner. Input.mousePosition, for example, uses screen space. When using Vector3 points, Vectrosity uses world space for line coordinates, like normal 3D objects do.
  • Demo of Unity3D Vectrosity Plugin draw 2D/3D line. LoranceChen/VectrosityDemo.
Apr 20th, 2017

I am using Vectrosity to draw some shapes and I have come across a problem I'm unable to solve. Copie de gsm magic download. This is not an issue with Vectrosity, but rather a hole in my knowledge. I hope someone here can help me get this right!:) The red bar in the image is moving around. Find your perfect free vectors & image.Millions of Free Graphic Resources. Using google apps for education in the classroom. Vectors Stock Images. All that you free to use for your Creative Projects. Otanix mugen.

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  1. using Vectrosity;
  2. using System.Collections.Generic;
  3. public class DrawLines : MonoBehaviour {
  4. public float rotateSpeed = 0.0f;
  5. private VectorLine line;
  6. private bool continuous = false;
  7. private bool thickLine = true;
  8. private Color linesColor = new Color (0, 0, 0);
  9. public Texture2D frontTex;
  10. void Start() {
  11. }
  12. void SetLine () {
  13. if (!continuous) {
  14. }
  15. var lineType = (continuous? LineType.Continuous : LineType.Discrete);
  16. var joins = (fillJoins? Joins.Fill : Joins.None);
  17. VectorLine.SetEndCap ('arrow', EndCap.Mirror, lineTex, frontTex);
  18. line = new VectorLine('Arrow', new List<Vector2>(), lineWidth, lineType, joins);
  19. endReached = false;
  20. // Since we can rotate the transform, get the local space for the current point, so the mouse position won't be rotated with the line
  21. var mousePos = transform.InverseTransformPoint (Input.mousePosition);
  22. if (Input.GetMouseButtonDown (0) && canClick && !endReached) {
  23. if (line.points2.Count 1) {
  24. }
  25. if (line.points2.Count maxPoints) {
  26. }
  27. // The last line point should always be where the mouse is; only draw when there are enough points
  28. line.points2[line.points2.Count-1] = mousePos;
  29. }
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Vectrosity Unity Free Download